﻿capital = 1766
oob = "REM_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	#air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	#naval_tech_level_tribal = 1
	#naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	melee_weaponry_tech_1 = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	warrior_equipment = 1
	ballistic_weaponry_tech_2 = 1
	basic_industry_tech = 1
	tool_engineering = 1
	maketool_engineering_1 = 1
	maketool_engineering_2 = 1
	spec_ops_equipment_tech_1 = 1
}

set_stability = 0.5
set_war_support = 0.4
set_research_slots = 4
set_country_flag = is_settler_nation
set_country_flag = grand_doctrine_ai
set_country_flag = grand_infantry_doctrine_ai
set_country_flag = MAM_southern_nation_flag

set_politics = {
	ruling_party = intellectuals
	elections_allowed = no
}

set_popularities = {
	people = 10
	elites = 10
	intellectuals = 80
	ruler = 0
}


add_ideas = {
REM_centuries_of_quality_idea
REM_best_security_idea
}

add_manpower = 2000

recruit_character = REM_foreman
recruit_character = REM_security_chief

add_equipment_to_stockpile = {
	type = ballistic_equipment_2
	amount = 500
	producer = USA
}
